Whatever I feel like blathering about.
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Posted on December 9th, 2006 by jgrimm.
Categories: Disc Golf, Boardgames.
I wussed on on playing in the cold yesterday, but managed to build up my courage to brave the weather to play disc golf at Wilco this morning. Turned out being quite a beautiful day, with the weather cool enough that I wasn’t craving my gatorade, but still warm enough that my hands & ears weren’t cold. Fairly uneventful day, though Mark seemed to be a bit off his normal play, either releasing very early or late and giving great injury to nearby trees. Tree Abuse!!
After a lunch of Chuy’s, Adam had invited anyone interest in playing ‘meaty’ boardgames this afternoon to his apartment. Only Mark and I took him up on the offer, with Mr. King of Fluff running away, especially once he heard we weren’t playing Roads & Boats.
I’ve been wanting to play Roads & Boats for quite some time. In anticipation (and hope) of this getting played, I read through Splotter’s rules last night and played a bit with amarriner’s Roads & Boats by Web.
Now, I was playing with Mark and Adam, who have both played a few times already, so my goal was more along the lines of just trying not to play too stupidly. Overall, I wasn’t displeased with my play. I certainly made quite a few efficiency mistakes in hindsight, but this is a game that warns you in the rules that it will take several plays before getting the hang of it. We chose a setup that Adam found on the web called Atlantis, but since there was a Noob playing (me!) we didn’t play with the part where some of the land areas sink/rise in/out of play.
As Adam had stated that he hadn’t yet 1) upgraded land transportation or 2) used clay/stone factories, I seriously considered starting down the clay/stone factory path. It turns out this might have worked well for this setup, as there was very little Rock on the board and we all felt very constrained by the very precious stones.
Adam came over to steal from one of my mines, and we had a bit of scuffle with building/destroying/building walls. In retrospect, I probably would have been better off just leaving the walls alone, as the stones they took would have been put to much better use elsewhere and really didn’t slow Adam down (besides causing him to lose a few stones building walls of his own to keep me away from his nearby area.) Mark was left pretty much alone until the end, when Adam headed towards Mark’s stock exchange.
Something for me to remember next time, is that the stock exchange can really crank out stock (up to 6 at once, IIRC), where as the mint only outputs 1 per turn. I probably needed to build the mint (and probably could have) earlier. If I hadn’t wasted all that stone with the mine-wall war with Adam, I could have built my stock exchange in time to use it. Of course, I didn’t figure this out until Adam made a comment about his own ‘too late’ building of a mint.
As Mark had his mint and stock exchange out before either of his opponents, he was working furiously on the wonder (with lots of help by me, since I had two wood cutters and 3 wagons that had me cranking out planks that I could put towards the wonder) to force the game to end sooner. This was a very good strategy for Mark, as the game ended just as Adam’s economy had gotten into fully swing (with a fleet of trucks delivering to his will) and every extra turn would likely give Adam massive victory points.
I was ready to play again, but both Mark and Adam said they were pretty spent and needed to play something else. Of course, I’m the nut-case that played back-to-back games of Through the Ages at BGG.con 2006, so I guess its not to out-of-character for me to want to replay games I really like.
Mark suggested Mini-bridge, since Adam has been slowly introducing us to Bridge with this teaching game. Mark and I both really like trick-taking games, but its taking us forever to get the hang of Bridge. The rules aren’t hard, its just that playing it well, really demands quite a bit of attention and logical thought. To play it really well, you also need to be able to count cards, which I’m lousy at. Of course, my play is so pathetic, card-counting wouldn’t help me that much yet. Rahana joined Adam to assist in our continued bridge education.
Woo-Hoo. We did take a big step forward today, as our mentor thought we were ready to teach us how scoring worked, rather than just the game play we started with, with bidding being the next thing we need to learn.
A most excellent day, I must say.
Posted on December 3rd, 2006 by jgrimm.
Categories: Disc Golf.
Posted on September 17th, 2006 by jgrimm.
Categories: Disc Golf.
Posted on September 11th, 2006 by jgrimm.
Categories: Disc Golf.
Posted on September 6th, 2006 by jgrimm.
Categories: Disc Golf.